Step 3: open up module.ini, and add the line 'load_mod_resource = ' under the load_resource lines somewhere. Then, find all the textures used by the stuff in the BRF, and copy them into the TEXTURE folder of the module you want to import the armors/stuff into.
Step 2: Once you identify the BRF file containing the stuff you want, make a copy of it, and paste it into whatever module's RESOURCE folder you wish to put it into. this allows you to view the meshes used by the specific module.